Nicarra60's last house
The house was on an unused block in Twinbrook. Limitations of the build was that the house was for starter Sims, so we ran out of money pretty quickly.The initial build from above
So we had two bedrooms, two baths, the minimum amount of kitchen stuff required. The walls were not painted and the stuff from bath 2 was sold pretty quickly so the Sims had some cash.
As time went on and the Sims started to earn money, the house was being renovated. The kitchen moved, got bigger with nicer items. They got a desk and some living room furniture. The walls inside and out were painted. And as families grow and change, I do renovate existing structures to meet their needs. I'd have to go back to that game if you want pics of how it is at this point in time. It would have to change again soon, one bedroom has to be converted to a nursery.
My best renovation work was on Mosquito Cove, a tiny little shack that a Sam Grant lived in. I forget which clone number it was but his children were Brooke and John Edward Grant (Art Flows Through). It was quite a cute little house when the family moved to Barnacle Bay.
Addition
I forgot about this one.
This was the nursery in the Goth household. Even though I don't play the family, (it's part of the SV Times blog) I couldn't stand the idea of poor little Seth being stuck here

And I spent a few minutes upgrading the room to

which could use more but was time well spent.
The House Kaleeko Built
The Only House Amelia Will Ever Build
Click here to see the rest.
Next up?
Okay, I'll go next.
My favorite house is the first really decadent one I built in Sims 1, where I went wild with the money cheat and the cc - back when cc was free and gorgeous and made by really talented people. It was a huge, white colonial mansion with all the luxury I could cram into it.
But my favorite building of my own creation is still The Corner Pub. They've made it easier than ever for builders, especially builders of community lots, but I got a real sense of satisfaction out of getting around the limitations in the "olden days," when you had to figure out how to use cheats like moveobjects to create what you wanted, and force it to recognize a community lot that would attract lots of sims.
(click for a quick tour)







































